WavStop not works (Release Announcements)

by Galileo, Thursday, April 03, 2014, 15:53 (1182 days ago)

Hello.

I developed a tiny game and I've found that does not work WavStop command. I've tried BASIC256 1.0.0.7. However, it works with version 0.9.6.66.

Also, I wonder if I could check the status of the keys with the command PortIn.

Regards.

WavStop not works

by Jim ⌂ @, Russell, KY, Wednesday, April 16, 2014, 21:14 (1169 days ago) @ Galileo

I am looking into that right now. I am thinking about porting the WAV output to the QMultimediaPlayer so that more formats and additional statements to control sound files can be added.

Will keep you posted

Jim

WavStop not works

by Jim ⌂ @, Russell, KY, Wednesday, April 16, 2014, 21:15 (1169 days ago) @ Galileo

Use the KEY function in BASIC256

WavStop not works

by Galileo, Saturday, April 26, 2014, 16:00 (1159 days ago) @ Jim

I mean it could be ascertained what keys are pressed simultaneously.

WavStop not works

by Jim ⌂ @, Russell, KY, Friday, June 06, 2014, 18:08 (1118 days ago) @ Galileo

Galileo,

I have TOTALLY REWRITTEN the WAV functionality over the last few months and I believe I have it working on all platforms. I suggest that you download the new version 1.1.2.6 from Sourceforge and try it again.

Once your game gets a little further along would love to see it.

Jim

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