- mostly fixes to make much more stable (Documentation Bugs and Problems)

by Jim ⌂ @, Russell, KY, Sunday, January 13, 2013, 19:32 (2414 days ago)

Hey all,

I have been working a lot with sprites and have found several issues with them. Memory leaks would no allow complex sprite programs to run for long. Those have been patched.

Some variable errors would throw NULL pointer faults:
dim p(10)
print p
These have been addresses.

The variable watch window in debug mode now works correctly and displays 1d/2d arrays correctly. It still gets a little confused in subroutine calls but I am thinking about that.

Added the VERSION() function to return the BASIC256 runtime version we are currently at 90932.

Update the QT library on the Windows installer to 4.8.4. Am looking at QT 5.0 but it is still in early production and some of the tools (mingw build) are not quite there yet.

And the big one: Sprites and IMGLOAD do not seg-fault on Windows XP. It seems that QT requires a stack alignment hack on XP. So now EVERYTHING is working on XP/Vista/& 7. Don't have 8 to test.

Let me know how this works for you.


Complete thread:

 RSS Feed of thread

powered by my little forum