Version 0.9.9.28 (Documentation Bugs and Problems)
Sounds like a seriously great upgrade, Jim!!
I'm currently working on a new Basic-256 project (biggest yet...) These changes will certainly come in handy for several elements. The downside of course is a lot of rewriting... but I'm sure it'll be worth it.
A request/proposal.... Currently STAMP will only stamp a polygon based on an array of polygon coordinates. Splices/sprites can take a freeform image and move it around, make it visible/invisible etc. I would like the option to "stamp" a sprite so I end up with a sprite and a bitmap image of this sprite on several places on the graphical screen. Maybe something you can consider?