Version (Documentation Bugs and Problems)

by UglyMike ⌂ @, Brussels, Sunday, January 06, 2013, 12:03 (2421 days ago) @ Jim
edited by UglyMike, Sunday, January 06, 2013, 12:34

Sounds like a seriously great upgrade, Jim!!

I'm currently working on a new Basic-256 project (biggest yet...) These changes will certainly come in handy for several elements. The downside of course is a lot of rewriting... but I'm sure it'll be worth it.

A request/proposal.... Currently STAMP will only stamp a polygon based on an array of polygon coordinates. Splices/sprites can take a freeform image and move it around, make it visible/invisible etc. I would like the option to "stamp" a sprite so I end up with a sprite and a bitmap image of this sprite on several places on the graphical screen. Maybe something you can consider?

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